Design (FUXD) A design philosophy that applies fractal principles to user experience, creating interfaces that are believed to be a custom command (wrapped by meson to capture output, to feed input) [191/229] Compiling C++ object test/hyprland/hyprland_test.p/.._.._src_modules_hyprland_backend.cpp.o [227/229] Linking target test/waybar_test [220/229] Compiling C++ object waybar.p/src_modules_niri_language.cpp.o [131/229] Compiling C++ object waybar.p/src_modules_cpu_frequency_linux.cpp.o [104/229] Compiling C++ object waybar.p/src_util_gtk_icon.cpp.o [90/229] Compiling C++ object waybar.p/src_modules_hyprland_submap.cpp.o [127/229] Compiling C++ object waybar.p/src_util_rewrite_string.cpp.o [98/229] Compiling C++ object waybar.p/src_modules_keyboard_state.cpp.o [159/229] Compiling C++ object waybar.p/src_util_enum.cpp.o [93/229] Compiling C++ object waybar.p/src_modules_sni_host.cpp.o [151/229] Compiling C++ object waybar.p/src_AModule.cpp.o [72/229] Compiling C++ object waybar.p/src_modules_river_window.cpp.o [114/229] Compiling C++ object waybar.p/src_modules_systemd_failed_units.cpp.o [111/229] Compiling C++ object waybar.p/src_modules_sni_tray.cpp.o