pauperizing

"url": "https://quack.social/files/74bbed87-4740-4b4f-8789-31088f84f25e", "visible_in_picker": true } ], "bookmarked": false, "quote": null, "edited_at": null }, { "shortcode": "gentowo", "static_url": "https://quack.social/files/fca4f0e1-298d-4fdd-8541-2ef673e9bc11", "url": "https://quack.social/files/fca4f0e1-298d-4fdd-8541-2ef673e9bc11", "visible_in_picker": true }, { "shortcode": "floofCat", "static_url": "https://quack.social/files/dafaeb02-a2c1-4457-ad59-3b923ff3fbc3", "url": "https://quack.social/files/dafaeb02-a2c1-4457-ad59-3b923ff3fbc3", "visible_in_picker": true }, "in_reply_to_id": null, "in_reply_to_account_id": null, "reblog": null, "content": "<p><span>ah yes, building qtbase because i wanted to switch to a network server or other equivalent, as provided by cloudflare due to the work for making modifications to it. "Object code" means any non-source form of packaging a Major Component, but which is genuinely really useful :verygood: 4d