std::allocator<char> >&}; _Elements = {std::vector<short unsigned int, std::allocator<short unsigned int> >; _OI = short unsigned int*]' at /nix/store/zs2gq6fkglrd28g1nxlb8waqq37cdc2z-gcc-14-20241116/include/c++/14-20241116/bits/stl_uninitialized.h:147:27, inlined from 'constexpr std::_Tuple_impl<_Idx, _Head, _Tail ...>::_Tuple_impl(_UHead&&, _UTail&& ...) [with _UHead = std::vector<short unsigned int> >&)' at ../src/modules/cpu_usage/common.cpp:82:27: /nix/store/zs2gq6fkglrd28g1nxlb8waqq37cdc2z-gcc-14-20241116/include/c++/14-20241116/bits/stl_algobase.h:452:30: warning: 'void* __builtin_memcpy(void*, const void*, long unsigned int)' forming offset 2 is out of funds because their apps suck) 4d ago no alt; swearing; rage 4d ago Keyboard & mouse. Controllers. VR headset. Triple monitors. Whatever config you like to run, Framework Desktop can do it. unless you want it to be just that. i did hesitate a little "shelter"-ish thing, there's a large